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Raptors Republic Android & iOS App

Hey guys and gals,

We're running a, how should I say, pilot or beta version of our new Raptors Republic app. We haven't made it official as we're still trying to work out some bugs while improving the user interface. So, its not the final version so expect to see more changes over the next while.

Anyhow, please feel free to download. Available on both Android & iPhone. It's absolutely free.

Android: https://play.google.com/store/apps/d...rsrepublic.app

iOS: https://itunes.apple.com/us/app/the-...6946?ls=1&mt=8

If we could ask a favour though. We're welcoming feedback and suggestions on perhaps things you'd like to see. At the end of the day we're doing this for you guys by making everything here easier available for you the user. Please send your feedback (Regardless if its positive or negative) to raptorsrepublic@gmail.com.

Thanks in advance and we hope you guys enjoy the application.
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Everything Board Games

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  • Everything Board Games

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    Last edited by Axel; Mon Aug 13th, 2018, 12:36 PM.
    Heir, Prince of Cambridge

    If you see KeonClark in the wasteland, please share your food and water with him.

  • #2
    good thread. if d&d counts, that's my jam. ran a table in china for 15 years. 5 main players every monday night. lived for those nights.

    i'm was big fan of warhammer:fantasy before age of sigmar made it 40k with bow and arrows. had a giant orcs and goblins army.

    i also really liked the game of life as a kid, probably my favourite.

    have never actually finished a game of monopoly.

    really liked clue.

    risk is one i played a lot too.

    if card games count i used to play a lot of magic, but hearthstone is better, and easier.

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    • #3
      Miekenstien wrote: View Post
      good thread. if d&d counts, that's my jam. ran a table in china for 15 years. 5 main players every monday night. lived for those nights.

      i'm was big fan of warhammer:fantasy before age of sigmar made it 40k with bow and arrows. had a giant orcs and goblins army.

      i also really liked the game of life as a kid, probably my favourite.

      have never actually finished a game of monopoly.

      really liked clue.

      risk is one i played a lot too.

      if card games count i used to play a lot of magic, but hearthstone is better, and easier.
      Heir, Prince of Cambridge

      If you see KeonClark in the wasteland, please share your food and water with him.

      Comment


      • #4
        Not quite a year since my OP, and there are lots of new additions to my collection.

        Legendary: Marvel
        King of Tokyo
        Smash Up
        Sentinels of the Multiverse
        Forbidden Island
        Sushi Go
        Exploding Kittens
        Small World

        Legendary Marvel

        If you are a big fan of the Marvel universe (and really, who isn't?) - then I propose the deck building game Legendary Marvel. There are actually multiple Legendary games (Aliens, Predator, Firefly, Buffy) but Marvel might be the most popular. Some of the others play differently (like Aliens which is technically called Legendary Encounters: Aliens) to follow a specific story line of various movies, but Marvel provides a great game play with various tweaks to the game that change the win/lose trigger, adding great variety.

        Marvel is a co-operative deck building game where each person starts with a hand of 8 Shield Agents and 4 Shield troopers. The agents provide +1 recruit and the troopers +1 attack. Each game is set up with a mastermind villain, a scheme, a villain deck, and a hero deck. The mastermind options in the base game (yes, lots of expansions) is the Red Skull, Dr Doom, Magento and Loki. Each mastermind has their own set of villains - Hydra, Doombots, Brotherhood of Mutants, and Enemies of Asgard. Depending on the number of players, you select various villain sets to make up the villain deck. So you can play a game where the villain deck is the Brotherhood of Mutants (cards like Mystique, Juggernaut, Sabretooth, and Blob) combined with Spider-foes (Doc Oct, Venom, Lizard) and Hydra. By combining different sets of villains you get different combinations to play against, again adding to the variety between each game.

        You then make the hero deck by choosing 5 different heroes. The choices with the base deck are quite good, with popular characters such as Spiderman, Thor, Hulk, Iron Man, Wolverine, Gambit, Black Widow, and Deadpool. All decks are "equal" but play differently and certain combinations play off of each other. For example, Hawkeye will often get a bonus (+1 attack) for each other Avenger played in your hand, so combining him with Captain America is more beneficial then with Rogue. The combos here are great and allow for varied fandoms to get their chance. The hero deck is then used to populate the HQ section of the board, with 5 cards shown and available for "recruitment" to your hand.

        Each turn, a villain card is played. There are 5 slots on the board for villains, and as new villains enter play, they slide down the board, potentially escaping out the end of the 5 slots. Depending on the scheme you play, too many villians escaping could be the way you lose (Negative Zone Prison Break for example), or it could be tied to other things (bystanders captured, cards run out, etc). The scheme options are largely based on main themes in the comics, so fans of Marvel comics will recognize them probably more so than the average movie fan. That said, one of the schemes is directly tied to the secret skrull invasion (Captain Marvel movie has the skrulls) which actually has hero's in the villain deck.

        I simply love this game. It plays well with 1 - 5 people and I often end up playing solo (playing multiple hands) because it is such a good game and my wife will only tolerate so much of one game. 19 expansions are available for this game, most recently in April was the release of Venom, and some of the expansions look epic. While many are small box expansions for specific characters (Captain America, Guardians of the Galaxy, Hulkverse, Spiderman homecoming) there are several big box expansions. Dark City was one of the first and nearly doubles the cards in the game and adds such awesome X-Men villains as Mr Sinister and Apocalypse as Mastermind villains. There is even an expansion called Villains which is essentially an entire new game which swaps the good and bad - you play as Magneto, Dr Oct, Venom, etc as you try to defeat the heroes. The cards are all really high quality cards (this game is made by Upper Deck) and is one of the, if not the, best deck building games out there. The game takes approximately 45 minutes to play, and set up involves a lot of shuffling to create and mix up the villain and hero deck (no fun if you never see one of your 5 heroes because you didn't shuffle them well) but is largely very simple to set up as pretty much everyone at the table should be able to shuffle some of the cards.


        King of Tokyo

        King of Tokyo is a fun dice rolling game where each player takes on the role of a different monster, as they battle to be the king of Tokyo. Players roll the custom dice to try and get the best combination of points, attack, energy (essentially $) or health as they decided to roll or re-roll dice (Yahtzee style). You can roll for energy which is used to buy cards which can provide extra health, attack, dice or points. Players can win by either reaching the points threshold or by simply being the last monster alive. This dual winning trigger allows for different strategies in the game. Each player has their own little board which has spin wheel tracking for health and points - which is a nice little feature for simple gameplay. The game doesn't take long, usually 20ish minutes so it's a great choice for a more casual game night. I have never won this game but always enjoy playing it. The rules are simple, the monsters are a bit goofy (Space Penguin and Cyber Kitty for example) and the game is quick - makes a great accessible game for people of all interests.

        Smash Up

        Smash Up is a game where each person takes control of two unique factions and combines them to have a unique deck to compete with other players to win points by scoring bases. There is no board, only cards. Several base cards are placed on the table, each with different rules and scoring. Each player plays a turn by simply doing 2 things; play a minion card and play an action card. That said, each card can impact other cards or allow you to play more cards, so no turn is ever as simple as it sounds. One of the best things about this game is that a lot of cards allow you to fuck with another player. Oh, allow me to destroy this card, or move this card somewhere else, or block your cards. The factions in the base game are groups like: zombies, aliens, pirates, wizards, dinosaurs and ninjas. There are tons of expansions which include of excellent license knock-offs like AstroKnights (complete with laser swords, a "walking carpet" and the ability to "use the fours"), Star Roamers ("port me up", "hyperspace 10") and Changerbots (more than meets the eye) but also good faction additions like werewolves, vampires, dragons and some weird ones like steampunk, mythic horses, teddy bears, grandmas, truckers and disco dancers. Surprisingly, my wife actually likes this game and we often play it with another couple (he has tons of expansions while I only have 2 - so far). The game is super straight forward in the sense, you play 2 cards, but with the massive spin off that whatever the card says, overrules any other rules. So simple turn of playing a single card can have massive implications on the game. The length of the game depends on the players. A two player game can be quite fast (20 mins) as it's first to 15 Victory Points, with bases often awarding between 3 - 5 VP for whoever scores the most points on a base. A base is scored when the cumulative scoring of all cards in play reach the base card break point total. Once a base is broken, who ever has the most individual points on it gets the first place VP, with top 3 usually scoring something on a card (5-4-3, 4-2-1, 3-2-0 would be common base card scoring). The more players the more variables get thrown in, but if players are looking at their hand and pre-planning moves (for the most part), the game play can move quite quickly. If you have someone in your group who doesn't think ahead of what is in their hand, then the game can take quite a while (hour or more for 4 player game). The game sounds weird when you explain it, but it's a quirky fun game with simple to learn rules but complex layers of strategy available which can change depending on what faction combinations you use.

        Small World

        Small World has been described as next level of risk, and I can certainly get that. Like Risk, it is a game where you try to take over territories that are either empty or held by opponents. But unlike Risk, there are no dice and instead of generic coloured cubes, you play as different races. The general theme behind this game is the rise and fall of different civilizations in a world that is too small to accommodate them all. So you play as a different race, such as orcs, giants, humans, wizards, amazons; each with different abilities (giants are stronger near mountains, dwarves get bonus points for controlling mines, etc) and then each race gets combined with another random ability. So instead of just being giants, you can be flying giants - which would allow you to attack places without having to be right beside it, or you can be diplomatic giants - which would allow you to select another race that cannot attack you until after your next turn (blocking them on their turn).

        At the start of each turn, you take the tiled pieces for your army (the number varies depending on race and ability) and attack. Any territory takes 2 tiles to conquer it, plus 1 tile for every other token on it (defender, mountain, fortress), so simple math instead of prolonged rolling. Each turn, you take over as much as you can. At the end of your turn, you count up your points and score them for each territory and bonus you earned. Then the next person goes and they could wipe out half your territories and score them for their-selves, but it doesn't alter you score from your turn (it just puts you in a worse starting point for your next turn). The game is played for a set number of rounds (9 rounds for a 4 player game). Eventually during the game, you will decide that you simply have taken your current race as far as they can go. Cool, no problem, as I said this is the "rise and fall of different civilizations". You flip over your race tokens to put it in decline and chose a new race to play as instead. Your race in decline stays on the board until they are defeated, so you can still score points from a race in decline. You can only have 1 race in decline at once.

        The objective of this game is to have the most coins (points) at the end. So while the territory control aspect of risk is there, the game is very different, with much different strategies in play (depending on your race's bonus criteria) and much clearer objective. The game comes with 2 different double sided boards, one for the different number of players (2, 3, 4 and 5) which is good because a 2 player game on a 5 player board would simply allow for too much space. The boards are well set up to ensure that you can't hide from people, also enhanced by the fact that there is no real starting point for players, you can enter from any edge of the board. The artwork is good and the game is a bit goofy (the dwarve on the cover of the box has a "nose bubble" for example). The tokens are good quality but there are a lot of them (coins come in 1, 3, 5 and 10 denominations). One aspect of the rules is that you must keep your coins face down, so no one actually knows the scores of each other. You have a general idea as it is counted on their turn, but by round 9, the player you might think is winning by a mile, is actually in 2nd or 3rd - which makes it harder for people to work together against a single player.

        That is a lot for a single post (and there are still many games left on my list from the beginning) so I am going to leave it at that for now, as I know dedicated fans (or just Miek apparently lol) of board games are anxious to hear more. There are a few purchases planned for the near future (couple expansions for legendary, couple of new games), but hopefully I will be able to get the full list on here.
        Heir, Prince of Cambridge

        If you see KeonClark in the wasteland, please share your food and water with him.

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        • #5
          I'm more of a jigsaw puzzle guy than a board game guy (plus its just me and my wife typically, and I find most board games need at least 4 people). Any good two player games? I'm welcome to try something fun.

          But Clue is by far the one we go to if we need a fix. Monopoly is another one but takes too long (we start the game usually by creating teams of two and we randomly draw cards/properties and then barter/trade properties for cash, etc). Oh and we use Free Parking as a bonus. Anytime anyone owes the bank we throw that in the middle of the game. Key to monopoly is you need a lot of time and you need an impartial banker. The second is a lot harder to find than the first.

          Used to play Trivial Pursuit a tone growing up as well.

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          • #6
            planetmars wrote: View Post
            I'm more of a jigsaw puzzle guy than a board game guy (plus its just me and my wife typically, and I find most board games need at least 4 people). Any good two player games? I'm welcome to try something fun.
            Heir, Prince of Cambridge

            If you see KeonClark in the wasteland, please share your food and water with him.

            Comment

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