PSVR Coming in 2016
That's approx $500 CAD but it's not that simple. When PS4 launched in Europe the price equivalent here via exchange would have been close on to $600CAD. In reality the PS4 price here was $450-$500CAD. My guess is this will cost Canadians more along the lines of $450-$500CAD.
Specs:
Fit:
Support
http://www.alphr.com/sony/1000343/pl...aming-at-paris
Hands on from Techradar.com, dated September 15, 2015:
http://www.techradar.com/us/reviews/...1235379/review
If I can hook this up to a media player and watch 3D movies on it that would be pretty awesome. The 5.7 inch screen will have an equivalent TV screen size to something vastly larger than anything you could fit in your entertainment room.
I have to say, I'm getting this if it can deliver like I've been reading. A VR set has to be light in weight, it has to be very comfortable, it needs to have a rich screen(it does with its OLED tech) and it has to be powerful enough to deliver a next gen experience from AAA developers while rendered in 3D. It appears Sony is locking all this down.
The PlayStation VR is Sony’s first proper foray into the world of virtual reality (VR), and it’s difficult not to get excited. Originally called Project Morpheus, Sony’s headset will be powered by the PlayStation 4
PlayStation VR at a glance:
Powered by the PlayStation 4
Launching in 2016
Should cost around £350
Powered by the PlayStation 4
Launching in 2016
Should cost around £350
Specs:
PlayStation VR utilises a Full HD 1080p OLED display, with a resolution of 960 x 1,080 for each eye.
connects to a PlayStation 4, which processes the games and streams them to the device. There's also a separate, smaller box that connects to the PS4 to handle the nuts and bolts of rendering fully-immersive 3D.
This smaller box can then be connected to a separate TV or monitor to have an undistorted, 'normal' view of what's happening in-game. It's a nice touch, and should make PlayStation VR more living room-friendly than devices like the Oculus Rift.
The PS4 is able to follow the position and movement of PlayStation VR thanks to accelerometers and the LED side-lights mentioned above, which it detects using a connected PlayStation Camera. Sony claims the camera can track the headset up to 1,000 times per second, delivering a seamless experience.
Users can also turn their heads through a full 360 degrees while playing, in order to experience every angle of view.
Games on PlayStation VR will be played primarily via the DualShock 4 controller, which, in addition to having a familiar layout is also motion sensitive and can be tracked by the PlayStation camera too, thanks to an embedded light bar.
However, games can also be played with the PlayStation Move batons.
The main body of PlayStation VR is a black curved visor, with white, LED-illuminated edging, held on by a strap that goes all the way round the head. Unlike the Gear VR and Oculus Rift, there's no top strap running from the front to the back of the head, but there is a little cap extending from the top of the visor which helps hold it on securely.
PlayStation VR is sleek, well-designed and visually appealing. It’s incredibly light compared to the likes of Oculus Rift or the HTC Vive, and thanks to a gap between your face and the visor you don’t feel hemmed in when playing, helping reduce the feeling of motionsickness when playing.
At this year’s Paris Games Week it announced that over 200 developers are hard at work on creating experiences for PlayStation VR. So, during its keynote presentation it unloaded both barrels at VR naysayers with a strong catalogue of upcoming games and experiences made for PlayStation 4.
As Sony owns one of the largest motion picture production companies in the world, it’s only natural to believe it will start to craft VR-only experiences for some of its releases. At Paris Games Week we caught a glimpse of that future with an interactive demo for its film The Walk. If Sony can create more of these interactive experiences around its movies, perhaps we’ll see box office numbers rise.
Hands on from Techradar.com, dated September 15, 2015:
The newest Project Morpheus is magnificent. There seem to be a few minor hiccups to sort out but it feels like the hardware is solid, and far more comfortable than a lot o VR headsets out there which is huge. No one wants to wear something bulky and restraining for more than an hour, but we can imagine you'd feel pretty comfy with a Morpheus on your noggin.
The Crescent Bay edition of Rift is equally spectacular in usage compared to Project Morpheus but it doesn't provide any real game demos to show off how well it does with interactive experiences. Granted, the Oculus team seem more keen on providing immersive experiences without peripherals opposed to full on games.
This is where the Morpheus has the edge. Its proven itself a real contender for virtual reality in your living room thanks to the incorporation of the Move controllers and the PlayStation Eye. As for The London Heist, well, you'll have to try that for yourself to see what we're raving about. But it's truly something special.
Read on for in-depth coverage on Project Morpheus, or if you're in the mood to read Cameron Faulkner's impressions, who nearly flipped his lid upon first trying it, check that out here.
The Crescent Bay edition of Rift is equally spectacular in usage compared to Project Morpheus but it doesn't provide any real game demos to show off how well it does with interactive experiences. Granted, the Oculus team seem more keen on providing immersive experiences without peripherals opposed to full on games.
This is where the Morpheus has the edge. Its proven itself a real contender for virtual reality in your living room thanks to the incorporation of the Move controllers and the PlayStation Eye. As for The London Heist, well, you'll have to try that for yourself to see what we're raving about. But it's truly something special.
Read on for in-depth coverage on Project Morpheus, or if you're in the mood to read Cameron Faulkner's impressions, who nearly flipped his lid upon first trying it, check that out here.
After experiencing more games on the Morpheus, I'm more convinced we'll see it sooner rather than later in 2016. Sony already has a leg up on providing motion controllers unlike Oculus's Touch controllers which are still being developed.
The games on both platforms don't seem like they're quite ready yet and I get the sense a lot of companies are scrambling to make polished titles in time for release. However I'm confident that there will be enough titles and more released because VR is definitely the future of gaming.
The games on both platforms don't seem like they're quite ready yet and I get the sense a lot of companies are scrambling to make polished titles in time for release. However I'm confident that there will be enough titles and more released because VR is definitely the future of gaming.
If I can hook this up to a media player and watch 3D movies on it that would be pretty awesome. The 5.7 inch screen will have an equivalent TV screen size to something vastly larger than anything you could fit in your entertainment room.
I have to say, I'm getting this if it can deliver like I've been reading. A VR set has to be light in weight, it has to be very comfortable, it needs to have a rich screen(it does with its OLED tech) and it has to be powerful enough to deliver a next gen experience from AAA developers while rendered in 3D. It appears Sony is locking all this down.
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